News Posted by PyronicEX on Feb 22, 2014
Each week we’ll take a look at a few popular heroes and talk about some ways to play against them. This week we've got Sniper, Drow, Riki, and Bloodseeker.
Sniper’s main advantages lie in picking off opponents from massive range. The buffs in 6.80 to Take Aim make Sniper even more dangerous than he was before.
Dealing with a Sniper is relatively straight forward. Get close to Sniper and don’t let him get away.
Sniper has very low defensive stats and mediocre move speed. Sniper can still deal a lot of damage standing perfectly still, so catching him in a position where he has to run can stop him from getting any pot shots off.
Early in the game Sniper is easy gold for heroes with disables and ways to close distance safely.
Later on, many Snipers opt for items like Shadow Blade to escape. Keep an eye on Sniper’s inventory and buy Dust of Appearance if he builds a Shadow Blade.
Drow is a hero who has recently been getting changes that significantly change the way she should be played. She is very strong late in the game with all the damage her passives give her and the reliable slow from frost arrows.
Drow, like Sniper can be weak if confronted in melee range, the bonus agility from her ult disappears when enemy heroes get close to her. In 6.80, Drow’s Silence spell was changed to Gust, rather than just silencing enemies, Gust also pushes back enemies that are close to Drow, giving her some space.
At the start of the game Drow has one of the lowest base attack damage values as well as a slow, difficult attack animation to last hit with. Early aggression can frequently keep a Drow from the gold and experience she needs late in the game to be effective.
Riki, the Stealth Assassin, can be one of the most dangerous heroes to play against in public games where players can have trouble playing with teammates.
As a hero who’s ult renders him Permanently Invisible, Sentries and Dust are essential for fighting a Riki. Another quick tip: Silences like from Orchid Malevolence or Drow’s Gust will prevent Riki from fading back into invisibility until the silence has worn off. Quickly silencing a Riki and stacking burst damage will bring Riki down.
Bloodseeker is one of the more infuriating heroes to play against in Dota 2, especially for newer players. His two active abilities can be difficult to recognize when they are used. The distinct sound cues for each can provide a much more accurate marker.
Bloodseeker’s Thirst passive grants bloodseeker bonus damage and movespeed for every low HP enemy hero on the map. The range is Global, and the only way to escape it is to either heal back above 50% hp or to die. Heroes with heals, or get good use from life steal, can prevent Bloodseeker from getting unnecessary stacks of Thirst.
If you do fall into low health, using a Teleport Scroll back to the fountain to heal yourself could end up saving an ally or getting your team a kill on the Bloodseeker who no long hits as hard or runs as fast as he was before.
What do you think? Did we miss something? Do you have a hero you'd like to see tips on beating for Counterplay? Let us know on Facebook or Twitter!